![]() From our own tests we feel it is an upgrade overall, but we are curious to hear what you think after playing with them! There should be little to no changes when it comes to vehicle automation, but the manual driving of vehicles has been redone and we made improvements in feel and usage of the different vehicles. With UE5 comes an all-new physics simulation called Chaos, and we’ve reworked our vehicles to use this instead of our previous implementation. The base line for you is that with world partitioning the level streaming should be much more flexible compared to the tile-based system we used before, reducing hitches that you will have encountered at specific parts of the world where these tiles used to intersect. This is the new system in Unreal Engine 5 for streaming parts of the world in and out, and we’ve switched to it entirely. So again, come our usual reminders: please back up your saves beforehand and let us know about any differences that you encounter, good or bad, while playing Update 8.īelow are the most relevant details on what this engine upgrade means for Satisfactory, but if you’ve got some time on your hands Jace talked about the upgrade in depth in one of our earliest Update 8 related videos: World partitioning We’ve put a lot of effort into stabilising the game and performance before Experimental release, but there has been lots of ground to cover and this combined with the fact that you all are playing on a vast array of differing hardware means there might very well be things that we’ve missed. With this come many reworks and updates of systems that should improve aspects of the game, but it all being new also means that new issues can be hiding in lots of places as well. The bulk of our work on Update 8 has been the engine upgrade. Hope you all have a great time, be safe, and best wishes from the team! <3 We’ve hit some roadblocks on the way to this release, but we’re very excited to have you finally play it. We also reworked a number of our systems in conjunction with the engine upgrade to make things run more smoothly for you.įind things you love? Things you hate? Tell us about any bugs, issues, and feedback you have on our Questions Site: Blueprints have gotten some major improvements in how you can build with them, and we’ve added several other improvements that we’ll describe in more detail below. Advanced Game Settings are coming to the game, allowing you to experiment and enjoy Satisfactory with less restrictions than before – if you wish. The Titan Forest has gotten a new look, we’ve done updates to atmosphere and lighting, and worked on polishing many other biomes in terms of gameplay and/or visuals. There are two new buildings joining the line-up, the Power Tower, and Priority Power Switch. Oh boy, did we say this was a smaller update again? Well, it seems we’ve overshot the target a little bit and are now looking at a big package of additions, changes, and quality of life improvements coming out with Update 8! So, while you hopefully enjoy all the new goodies, keep an eye out for bugs and problems and most importantly: BACK UP YOUR SAVES! Better to be safe than sorry with this one. We’ve put in great effort to stabilise the game before it gets out to you, but with a major engine upgrade there are always extra chances for issues to occur. ![]() Since you’re reading this, Update 8 is now out on Experimental for you all to try and let us know what you think. ![]()
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